Was Re: ZetaTalk and Spaceguard UK (D8) thread Since no one else has taken a stab at computing the Repulsion Force R factor, I'll do it. A factor that would prevent the Moon from orbiting the Earth at the level the satellites orbit, as it would only need to hover. A factor that would explain why the planets return to their orbits after having been perturbed in closer to the sun, and be sufficient to return them to their orbits. Where the repulsion force comes to equal the force of gravity by the time the objects in play would make contact, it builds at a rate that differs from gravity. ... The repulsion force is infinitesimally smaller than the force of gravity, but has a sharper curve so that it equals the force of gravity at the point of contact. ZetaTalk, Repulsion Force If Inverse Square F = G*M1*M2/r^2 Centrifugal Force F = G*M2* v^2 Velocity v = sqrt(G*M1 / r) Orbit Constant 80 = M1*p^2 / r^3 Presume Inverse Square F = (G*M1*M2/r^2) - R Centrifugal Force F = (G*M2 - R/M1)* v^2) Velocity v = sqrt(G*M1 / r) - sqrt(G*R /r) Orbit Constant 80 = M1*p^2 / r^3 - (R*p^2/r^3 - 80) So where r = 1 or the point of contact, then Inverse Square F = 0 at the point of contact Centrifugal Force F = 0 and an object need not orbit Velocity v = 0 and an object can hover at ground level Orbit Constant p = 0 and an object can hover at ground level INVERSE SQUARE F = (G*M1*M2/r^2) - R so R = (G*M1*M2/r^2) - F if F = 0 and r = 1 then R = G*M1*M2 CENTRIFUGAL FORCE F = (G*M2 - R/M1)* v^2) so R = (G*M2 - F/v^2) * M1 if F = 0 and v = 0 then R = G*M2*M1 VELOCITY v = sqrt(G*M1 / r) - sqrt(G*R /r) so sqrt(G*R /r) = sqrt(G*M1 / r) - v if v = 0 and r = 1 then R = M1 ORBIT CONSTANT 80 = M1*p^2 / r^3 - (R*p^2/r^3 - 80) so R*p^2/r^3 = M1*p^2 / r^3 if r = 1 and p = 0 then R = M1 So what is the R factor?